|
Licenses
Each license will be earned through passing both an oral
and a flight test using either Microsoft's Flight Simulator
or Terminal Reality's FLY.
Student Pilot
(10 extra credit points in Math or Science Class)
Oral Test: Altimeter, airspeed indicator, turn
coordinator, heading indicator, vertical speed indicator,
throttle, gear, flaps, rpm, traffic patterns.
Flight Test: Take off and land to a full stop at Meigs
Field with the Cessna 172RG. Do not go off runway.
Maintain traffic pattern altitude (1,000 ft. AGL, 1,700
ft. MSL) to within 400 ft. Fly a square pattern.
Privileges: Can use MS Flight Sim during homeroom time
to practice for the Private Pilot test.
Private Pilot (30 extra
credit points in Math or Science Class)
Oral Test: Map interpretation, aerodynamics,
wind speed and correction during flight.
Flight Test: Turns to a heading, slow flight, changing
altitude, flying to and landing at an airport.
Privileges: Can use FLY during homeroom time to
prepare for Instrument Test
Instrument Pilot:
(20 extra credit points)
Oral Test: ILS, VOR, DME, flight through clouds,
navigation by VOR
Flight Test: Using FLY's Skyhawk XP, prepare for test
by practicing ILS approaches into Indianapolis
International Airport day and night with clouds 500 to
1000 feet above ground.
Privileges: Can fly all airplanes available with
FLY
Commercial Pilot:
(15 extra credit points)
Oral and Flight Test: Same as above license
requirements, but the test will be using the King Air on
FLY! or the Lear Jet on Microsoft's Flight Sim.
Flight Instructor:
(5 extra credit points)
Oral Test: Review previous material
Flight Test: Teaching someone else how to use the
simulators
Privileges: Can help teach summer school class
Ratings
Taildragger:
Requires Private Pilot License. Practice take-offs and
landings in the Cessna 120 in FLY
High
Performance: Requires
Private Pilot License. Prepare by practicing take-offs
and landings in the Lear Jet.
Aerobatic:
Requires Private Pilot License. Using a Cessna 172
(suggest using FLY!), practice: 1) Stalls, 2) Spins, 3)
Rolls, 4) Loops, and 5) Hammerheads
|